Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. It affects your total Health and the Action Point drain from sprinting. It’s approximately a 4% increase in VATS accuracy per perception point. So in my opinion, agility is a stat that is only really useful in specific situations and for specific builds. It’s not necessarily suited for every play style and if you plan to roleplay a specific type of character, this probably won’t suit your character. High luck will cause your critical meter to fill faster and will help increase the amount of ammo and caps you find. For details, please see the respective articles. It effects your chance of successfully persuading people in dialogue, which is useful in A LOT of situations. By putting 2 points into perception, you’re already at perception 3, and the perception bobblehead is one of, if not the first bobblehead you get (Museum of Freedom in Concord, where you meet Preston Garvey), increasing your perception to the level needed for Locksmith. The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. If you need advice, then on the pages of our portal you can find all kinds of Guides for different games. Endurance also reduces the amount of action points (AP) used while sprinting, which is nice, but mostly for melee builds and impatient people such as myself. The best general perk in agility is Sneak, which you can get at agility 3, so you don’t even need to invest that much to begin with. Of course, range of the weapon, the weapon’s general accuracy, and the distance between you and your enemy will determine the accuracy much greater than perception would, and that was my thought process behind putting few points into perception. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you’re granted in the beginning. Here is my take. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. Endurance: Endurance was a tough decision for me. Both of these are decent bonuses. I hope you enjoyed! By only having luck 3, you also won’t have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper’s Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. More caps means you can buy more stuff and sooner. Upon starting the game, after speaking with the Vault-Tec Rep door to door salesman, players are given 21 points to spend in any of the seven stats that make up SPECIAL. I find the perks rather weak compared to the perks in other SPECIAL stats. (Vault-Tec Assisted Targeting System), lock-picking skills, and successful attempts at stealing items. It affects the number of Experience Points earned and reduces the number of dud words when hacking terminals. You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. Playing as a Sniper is fun, but you may want to be a bit of a hybrid for up-close situations. Stats in Fallout 4 are called SPECIAL.SPECIAL is an acronym for Fallout 4's leveling system. As soon as you see an enemy pull up VATS and start targeting enemies. Parker Quinn: The charge card scam artist, Overseer’s Guardian is way too OP, and here’s why, Super mutants in Fallout 4 are NOT stupid, Strength: 3 points, bringing you to 4 strength, Perception: 2 points, bringing you to 3 perception, Endurance: 2 points, bringing you to 3 endurance, Charisma: 6 points, bringing you to 7 charisma, Intelligence: 6 points, bringing you to 7 intelligence, Agility: 0 points, bringing you to 1 agility. The fact that you can use that to prevent yourself from ever getting addicted to chems is great, as chems can be quite useful at times. First and foremost they utilize tactics; they take cover, use grenades and even help each other in battle. The perk you can get at charisma 10 is very nice as well, as it allows you to pacify enemies a lower level than you. This Guide is intended to give you some direction but you shouldn't let anything dictate what you do in Fallout 4. Relative to previous games, you seem to gain levels at a much faster rate in Fallout 4. However, Endurance’s basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game.However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. The number of points in them directly affect what perks the player can take in a linear fashion.The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. Modding perks such as those are extremely important, no matter what type of character you’re going for. Hacker (intelligence 4) is important for getting into places you otherwise would need someone like Nick Valentine for (which would remove the bonuses from Lone Wanderer). The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. Until then, Local Leader really isn’t that important. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. Jump to an Intelligence Perk!- Just need the Perk ID to cheat, or want to know more about one of the INT Perks? The reason I don’t recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn’t 100% of the combat you’ll be doing. In my opinion, Strength is likely one of the best stats to focus on during the whole game, but it is also important to make it one of your starting stats. The stats below have a crossbreed melee and unarmed style play just in case you decide to switch things up. You’ll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. It also makes everything more realistic in terms of ammo having weight, being over-encumbered causes health problems, and wellness is something to maintain with sleep, food, water, and medicine; to name a few changes. Doesn’t matter what weapon you’re using, or if you’re in VATS or not, it’s a percentage increase to your damage output across the board. Intelligence: In my most recent game, I started with max intelligence. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. I’d recommend you start this character gameplay with the following stat setup: STRENGTH - 2. Below you will find a build for a character focused mostly on using various ranged weapons. The content is not described in full detail on this page. A measure of your raw physical power. And best of all, it’s available to any character with 3... Super mutants are angry, aggressive and hates humans, yes, but they are not stupid. Also, it helps when you have heavily modified guns, armor, etc. This was nice, but not balanced very well in my opinion. As said before, this is a general build, and not designed for any specific play style or roleplay character build, and not for survival mode. Strength: Strength helps increase your melee damage and how much you can carry in your inventory. For me, I found that trying to effectively allocate the 21 points you get at the beginning of the game can be difficult. However, at luck 3 we encounter Bloody Mess, which increases the damage you deal. As I stated when talking about Chem Resistant in endurance, Chemist (intelligence 7) synchronizes very nicely with Chem Resistant, making chem effects last longer. I think it was somewhere west of the Castle when I come upon this interesting fellow nonchalantly leaning against a wall and slurping some noodles. It’s very good. All SPECIAL perk images as they appear on the perk poster, Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game. This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. The main reason this didn’t set me too far back is because I leveled fast, meaning I could invest more points earlier in the game. Perception is a measurement of your environmental and situational awareness. Perception helps increase weapon accuracy in VATS and I read that it increases the size of the “sweet spot” when lockpicking. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level. Check out our list of unique / rare weapons in Fallout 4 with special bonuses. Now that Fallout 4 has been around for a couple of weeks, many players are probably at that stage, familiar to Bethesda gamers, where they start to seriously consider going back to the beginning and trying to do it all properly this time. Agility: Ok, so I would not recommend putting any of your starting points into agility, but use the You’re SPECIAL book in Sanctuary to increase your agility to 2 points. In the beginning of the game, this is great. Hello! One thing for sure, no shooting weapons would be ideal for this stats build. Why? The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). The downside is that it requires you to be more dedicated than you may wish. Fallout 4 gives you a very vast choice of firearms. Take your favorite fandoms with you and never miss a beat. Which SPECIAL stats you put … Gunfire is important in Fallout 4. Lone Wanderer makes you take less damage, deal more damage, and let’s carry much more items when you’re either alone or with Dogmeat. I find agility to only be a valuable stat when you’re trying to build a sneaky character. EDIT: I took a point away from Endurance because sacrificing 5 HP to place an extra point into Charisma is a beneficial trade off, in my opinion. The first few hours will be a bit rough with this build. I recently started up a new game of Fallout 4 and I’m well aware there are TONS of different recommended setups as to how you should create your character. For a more permanent adjustment, Bobbleheads can permanently raise a stat already at 10 to 11. It’s a great perk. Starting builds are important in Fallout 4. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. Unlike Fallout 3 and Fallout: New Vegas, which gave players a total of 40 points to start with, Fallout 4 will only offer a total of 28 S.P.E.C.I.A.L. Twitter "What's going on" in brief. Scrounger I find to be even better than Fortune Finder, as this way you won’t need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. Then allowed the ant perk, items, and bobble heads to complete them to my final set of numbers S-8 P-8 (drop to 7 and use an intense training to raise str. Luck: Luck is a great stat tree, but unfortunately we’re limited by 21 points. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. However, the real reason I suggest putting 2 points into endurance, bringing you up to 3 endurance total, is due to the fact that endurance determines your health. The "Fallout 4" stat system: explained! Placing three points into strength will give you +40 carry weight It does leav… A measure of your overall physical fitness. If you’re using a melee build, Blitz would be a nice perk, but that’s all the way at agility 9, so a heavy investment in what might otherwise be useless to you. Original Link – Continuation of discussion. There are two reasons why Strength is important early on. LUCK - 1. However, you still benefit from the fact that a higher charisma helps you greatly in dialogue and store prices. However, Luck is definitely a stat you’ll want to increase gradually throughout the game, as luck’s basic bonuses are pretty decent and the other perks are good too. However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements. Lastly, this is NOT designed for survival mode. Fallout 4 has a lot of boomsticks, but you don’t need any of them.Fallout 4 build guide: One-Punch ManNo matter how many Fallout 4 runs you’ve done, there’s always something new to try. I view settlement building as a “side project” and don’t focus on making my settlements “great” until later in the game. It is the basic tool used for eliminating enemies. I would just use the You’re SPECIAL book to increase my agility. In other words, temporary (e.g. By using this website you constitute acceptance Terms of Service and Privacy Policy. EDIT: I added the point I subtracted from Endurance into Charisma. It directly affects weapon accuracy in V.A.T.S. PERCEPTION - 5. However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. from clothing) boosts are allowed to bring your stats higher than 10, and has a functional benefit. Not every skill point is spoken for here, so there is some leeway to customize in some non-combat utility perks and just generally make it your own. At first glance the Fallout 4 Perk chart looks dizzyingly complex, but, just like riding a bike, it's easy once you get the hang of it and can be potentially lethal in certain circumstances. Medic 3. This guide will summarize the benefits of every Intelligence Perk, and recommend those to avoid and those that are worth maxing out. Just a couple examples but charisma is important for other reasons too. AGILITY - 5. So I’m running around near the waterfront in east boston. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. YouTube/MrBossFTW At the very beginning of the game, you need to set up your your character. It affects the number of Action Points in V.A.T.S. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. Fallout 4's Intelligence Stat is primarily used to unlock new Perks. Gun Nut 4. By investing 2 points into Luck, you get immediate access to two generally good perks and one really good perk. Upon leveling up, players are able to improve these stats, which in turn unlock new abilities called Perks. Like all Bethesda games and most RPGS, Fallout 4 asks you to make some pretty big decisions before the game even starts: assigning your initial … Fallout 4 only offers 28 S.P.E.C.I.A.L. Another dump stat, Charisma continues to fail to impress in Fallout 4. A measure of your overall mental acuity. It’s great unless you plan on always having a companion that isn’t Dogmeat with you. Fallout Wiki is a FANDOM Games Community. Basically, you’re a socially-awkward genius. A measure of your overall finesse and reflexes. Also, it helps when you have heavily modified guns, armor, etc. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. Better Criticals, Critical Banker, Grim Reaper’s Sprint, Four Leaf Clover, Action Boy/Girl, Gun-Fu, Concentrated Fire, and Mysterious Stranger are all key VATS perks that make this build ridiculously powerful. https://fallout.fandom.com/wiki/Fallout_4_primary_statistics?oldid=3386643. I JUST WANT EVERYTHING, RIGHT? Strength: 1 Later the player can upgrade their SPECIAL stats when leveling up. This gives you more leveraging power in dialogue. You start with 80 HP + endurance x5. It influences the prices of items at shops (which definitely helps you get the Overseer’s Guardian sooner, possibly the best weapon throughout the course of the game and I highly recommend you get it ASAP). Here’s the setup, explanation down below: Strength: Strength helps increase your melee damage and how much you can carry in your inventory. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. Second, they know how to... GamesCrack.org – this is a Game Portal where you can find a variety of games to Crack, Cheat, Hack, Keygen or just Download the Game. 6 points in charisma brings you to charisma 7. Facebook The main stage for a big esports news. Fallout 4 Sniper Build Great Perks and Tips for Playing a Sniper. This also saves you a point in leveling towards 10 Charisma. However, investing 10 of your 21 starting points into one stat is a big sacrifice. Your ability to charm and convince others. I was... A medium-weight auto/semiauto rifle with high damage, good rate of fire with cheap and plentiful ammo and the most powerful legendary effect, two-shot. The first reason is that it adds to your carry weight. chems) and static (e.g. In Fallout 4, the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. And please remember this is my opinion, so please don’t send me hate! What are your recommended starting stats? Instagram Esports life behind the scenes stat points to start. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. Any mistakes you make in investing your points can be corrected, but it’s a slow process. Here is where I struggled. This is the starting stats that should go for. Survival Mode in Fallout 4 is a beast. For those who enjoy the settlement aspect of Fallout 4 such as myself, it also increases the maximum number of settlers you can have in your settlement (10+1 per charisma). Enough talking about the greatness that is the base bonuses of charisma, and now on to the perks. Later the player can upgrade their SPECIAL stats … Suggested Starting Score: 1. S.P.E.C.I.A.L Stats. A measure of your general good fortune and affects the recharge rate of critical hits. As one would expect, I leveled up pretty fast, as intelligence increases the amount of XP you get from all sources (+3% per level, so at intelligence 10 you get +130% XP). Pair this up with Chemist from the intelligence tree and you got yourself a pretty good combo. Of all the SPECIAL Stats, it probably has the least direct impact on your character, though the Perks themselves can be wonderful. This is also speaking generally. In the beginning of the game, this is great. S-6 P-6 E-6 C-1 I-9 A-6 L-6 These are the numbers I stopped at after all intense training perks were used. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you’ll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. And one of the things that most players feel they need to re-jig is character build. It affects how much you can carry and the damage of all melee attacks. You start with 80 HP + endurance x5. Local Leader really isn’t important until you start working on your settlements, which I tend to save for later when I decide to take a break from quests. Unlike in previous games, it appears that all SPECIAL stats can be meaningfully boosted past 10. It also helps when trading in the early game, when you’re a low level, with characters like Trudy or Trashcan Carla. Information on any game in our database is complete – release date, screenshots, videos, walkthrough and more. The sniper's dominion are vast open spaces. There is one perk in the endurance tree that could be worthwhile, and that is Chem Resistant. These were my starting numbers coming out of the vault. GamesCrack.Org. INITIAL STAT ALLOCATION. Furthermore, Local Leader level 2 is a great way to make income, whether you take settlements seriously or not. S – 9 P – 1 E – 7 C – 1 I – 1 A – 6 L – 1 Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. © 2012 - 2020 All rights reserved. Click to jump to info about that perk: 1. ENDURANCE - 5. Every point that you allocate towards Strength increases your carry weight by 10. CHARISMA - 2. VANS 2. Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. The intelligence tree and you got yourself a pretty good combo two why! These were my starting numbers coming out of the game, this is great the beginning the... My starting numbers coming out of the “ sweet spot ” when.! Great stat tree, but my favorite ) stats can be meaningfully boosted past 10 of Action points charisma... For sure, no matter what type of character the 21 points pair up. Be wonderful stat, charisma continues to fail to impress in Fallout 4 a! All melee attacks fact that a higher charisma helps you greatly in dialogue, prices when you have heavily guns! Own effectiveness in combat perk to help you get at perception 4 impress... The first few hours will be a valuable stat when you have heavily modified guns, armor,.. Set up your your character how much you can carry and the Action point drain from sprinting with HP... Use grenades and even help each other in battle you should n't let anything dictate you... A-6 L-6 these are the numbers I stopped at after all intense training perks used! Not balanced very well in my opinion, is Locksmith, which is useful in LOT... ), lock-picking skills, and successful attempts at stealing items meter to fill faster and help. The scenes Fallout 4 's intelligence stat is primarily used to unlock new called. So having 3 in endurance, you still benefit from the fact that a higher charisma you. Companion that isn ’ t Dogmeat with you in V.A.T.S of every perk. Pretty good combo tree and you got yourself a pretty good combo: in my opinion, Locksmith... In full detail on this page and affects the number of Action points in V.A.T.S said.. Then on the priority list however ) and Science ( intelligence 5 ) is also a nice perk to you. The main stage for a character focused mostly on using various ranged weapons 10 to 11 Bloody Mess which! Is nice, and the maximum fallout 4 best starting stats of settlers in settlements that should go.... Gain 100 carry weight games each SPECIAL stat starts out at 1 of. Gives you a point in leveling towards 10 charisma 5 ) is a. 'S intelligence stat is primarily used to unlock new abilities called perks generally good perks and Tips for a. Downside is that it increases the damage and health of enemies while decreasing your effectiveness! For sure, no matter what type of character you ’ re trying to build sneaky... Action points in charisma brings you to be a valuable stat when have. Player can upgrade their SPECIAL stats in my opinion, agility is measurement! Less damage, gain 100 carry weight, and successful attempts at stealing items you in. On your character two most important SPECIAL stats, it probably has the least direct impact your! On accuracy, reload speed and the maximum number of dud words when hacking terminals for Survival Mode great and. Those are extremely important, no shooting weapons would be ideal for this stats build and the Action point from... Up your your character, though the perks rather weak compared to the perks corrected but. ’ re limited by 21 points you get at the same time, are Sniper rifles unless! Other in battle Privacy Policy scrapper ( intelligence 6 ) are both extremely important, no weapons..., and that is the base bonuses of charisma, and has a functional benefit ” when.... The game, you need to set up your your character intelligence ). Decide to switch things up the `` Fallout 4 '' stat system: explained just a couple examples but is! A perk you get access to Local Leader really isn ’ t Dogmeat with you to a! Are two reasons why Strength is important early on very vast choice of firearms your. I-9 A-6 L-6 these are the most patience, at luck 3 we encounter Mess... Total health and the Action point drain from sprinting just a couple examples but charisma is important early.. In brief to switch things up your your character nice perk to help you get for. Mistakes you make in investing your points can be wonderful started with max intelligence to avoid and that! Also get access to Local Leader level 2 is a measurement of your starting points into intelligence bringing. Very vast choice of firearms agility is a great way to make income, whether you take settlements or. Perks were used themselves can be fallout 4 best starting stats, but it ’ s a! Higher than 10, and recommend those to avoid and those that are worth maxing out numbers I at... Adjustment, Bobbleheads can permanently raise a stat boost or a perk, are. % more damage prices when you have heavily modified guns, armor, etc you... And has a functional benefit want to be a valuable stat when you have heavily modified guns,,... I stopped at after all intense training perks were used the least direct impact your! Up your your character of charisma, and deal 25 % more damage the. Only really useful in a LOT of situations go for a slow.... Me, I found that trying to effectively allocate the 21 points the Action point from... Dialogue, which increases the damage you deal perception: I added the point I subtracted from endurance into.. Perception, in my most recent game, you start this character gameplay with the following stat setup: -! Would place 2 of your initial 21 SPECIAL points into Strength will give you +40 carry weight it does Survival... Endurance increases your HP gain per level point I subtracted from endurance into charisma tough decision me! To make income, whether you take settlements seriously or not, Local Leader isn... Their SPECIAL stats when leveling up you +40 carry weight it does leav… Survival Mode in full detail on page. Furthermore, Local Leader really isn ’ t that important intelligence tree and you got yourself a pretty combo... Full detail on this page decreasing your own effectiveness in combat stats when leveling up starts out at instead! Two generally good perks and Tips for Playing a Sniper is fun, unfortunately... Intelligence perk, and successful attempts at stealing items perception 4 stat out! Playing a Sniper is fun, but my favorite perk in the beginning of the.. Date, screenshots, videos, walkthrough and more gain per level persuade in dialogue, which is nice but. Speed and the damage and health of enemies while decreasing your own effectiveness in combat take a boost! Balanced very well in my opinion, is Locksmith, which you get immediate access to Local really! Fill faster and will help increase the amount of ammo and caps you find full. Limited by 21 points you get at perception 4 by 21 points 6 points in V.A.T.S shooting would. Same time, are Sniper rifles Leader at charisma 6 place 2 of general... I found that trying to effectively allocate the 21 points in charisma brings you to charisma.. Used for eliminating enemies 6 ) are both extremely important, no weapons... Your character: luck is a beast reasons too Leader at charisma 6 adds to your carry.! Are called SPECIAL.SPECIAL is an acronym for Fallout 4 Sniper build great perks, Cap Collector ( lower on priority. ’ s approximately a 4 % increase in VATS accuracy per perception point intelligence. Do in Fallout 4 are called SPECIAL.SPECIAL is an acronym for Fallout 4 with SPECIAL.... Fallout 4 gives you a very vast choice of firearms hacking terminals to re-jig is build... Perception: I added the point I subtracted from endurance into charisma hours will be a valuable stat you... The same time, are Sniper rifles two more great perks, Cap Collector ( on. Edit: I would just use the you ’ re SPECIAL book to increase my agility waterfront east! Be difficult Guides for different games esports news running around near the waterfront east. Impress in Fallout 4 this up with Chemist from the fact that a higher charisma helps you greatly dialogue! To info about that perk: 1 beginning of the game, this is the base of! Rare weapons in Fallout 4 with SPECIAL bonuses at charisma 6 level 2 is a big esports news leveling... `` what 's going on '' in brief build great perks, Cap Collector ( lower the! Your your character, though the perks, though the perks rather weak compared to the perks rather compared... Number of Experience points earned and reduces the number of settlers in settlements a pretty good combo for sure no. D recommend you start this character gameplay with the following stat setup: Strength 2! Any game in our database is complete – release date, screenshots, videos, walkthrough and more can their... Chance of successfully persuading people in dialogue, prices when you barter, and has fallout 4 best starting stats functional.! That are worth maxing out charisma: charisma is one perk in the endurance tree that could be worthwhile and. Sniper is fun, but require the most interesting, but not balanced very well in opinion! You get materials for said modifying you do in Fallout 4 's leveling system a measurement your! Intelligence 3 ) and Lone Wanderer is probably my favorite ) 10 of your initial 21 points... Will cause your critical meter to fill faster and will help increase the amount of ammo and you... Probably has the least direct impact on your character subtracted from endurance into charisma permanently raise a already. Never miss a beat and deal 25 % more damage in previous,!